It is set in the year 2170, fifty years after the events of Red Faction: Guerrilla. Players can also hunt for alien artifacts to create new ‘hybrid’ alien/human fusion technology weapons, such as Tremblers and Rhino Charges. Using the Magnet Gun, Darius fires first at one object, then at a second object, and then the first object rockets toward the second. Armageddon will be modifying the previous game’s repertoire of tools and weaponry. Guerrilla’s open-world approach has been done away with, in exchange for more linear and directed gameplay, a better progression of the narrative, and a sense of suspense and tension when traversing the sometimes claustrophobic interiors in the game. Unlike its predecessor which had the player liberating settlements from the totalitarian control of the corrupt Earth Defense Force, players must now reclaim cultist fortifications on the disaster-ravaged surface of the planet and defend colonists from hostile Martian creatures in the ancient mines and chasms beneath it, cleansing infestations from all structures and freeing humans from imprisonment in alien cocoons. However, the game will carry over many other elements from its predecessor, Red Faction: Guerrilla, such as the focus on fully destructible environments. Instead it will focus on a Horde-mode style of game called Infestation. Armageddon will feature no competitive multiplayer modes.